The purpose of this guide is to rank every weapon in the game by its DPS in an accurate way that allows comparison between weapons.
(or Space Dolphin Machine Gun) is a Hardmode, post-Moon Lord gun.It can be considered an endgame upgrade of the Megashark, with a slightly faster firing rate, the same 50% chance to not consume ammunition, and a noticeably higher damage output.
- Pistol List Close Combat Weapon. Due to its relatively low range, most Pistols are considered to be close combat weapons. Try and switch to another weapon when at a distance since Pistols start to lose their effectiveness when shooting at enemies further away.
- The Best Ammunition for Every Gun in The Escape From Tarkov in-depth analysis and comparison. Ballistics present in Escape From Tarkov are among the key aspects of the game, and they reflect real-life weapon, ammunition, and armor behaviors.
A few points about in-game DPS:
There are a few reasons why using the in-game DPS can cause problems
- It uses the “accuracy” stat as your headshot chance which can significantly alter the displayed DPS, especially for Marksman Rifles, without any real change in their actual damage
- There are numerous UI bugs which can show incorrect values for your DPS
- Weapon talents and attachments affect your displayed DPS which makes it difficult to accurately compare your fully modified and perfectly talented ACR to your unmodified G36 that still needs one talent rerolled .
- When you look at the DPS of your LMG does it include the +30% out of cover bonus? Does your AR include the +20% armor damage bonus? These things are not clearly indicated in the game.
A few comments about these DPS calculations:
Some things are assumed for the calculation to make things easier or more accurate:
- All weapons are operating inside of their optimal range
- Extended magazines are used if the weapon is able to use it
- Weapon talents are not activated
- Weapon attachments are not equipped
- You are using a build that is fairly normal (firearms/crit chance/etc.)
https://gzcbxq.weebly.com/ni-dmg-2-2-3d-structure.html. https://gzcbxq.weebly.com/mhw-hp-dmg-from-falling-rocks.html. The DPS values in these charts should represent the average player with good accuracy. For more details about the calculation please see the bottom of the page.
Each chart will have a short discussion to help explain important aspects of the data. You should consider how you tend to use each weapon type to decide whether Burst DPS (does not include reload speed) is more important to you than Sustained DPS (includes reload speed).
*Note: Some weapons included in this comparison do not yet exist in the game.
Comparison between all weapon classes
This chart compares the DPS of the two best weapons from each weapon type (2 pistols, 2 shotguns, etc.). The MG5 ranked top in both DPS and Burst DPS with the saw closely behind. It will be interesting to see where they fall after they are released. When it comes to weapons which are currently in the game, the M1A is clearly miles ahead of the competition. In terms of Sustained DPS the M1A deals almost 30% more damage than any other weapon class and its burst damage is almost 2x greater as well. Many players have intuitively felt that the M1A is in a class of its own and this data clearly supports that conclusion.
One of the most surprising results from this data is how strong the First Wave X-45 performed when compared to primary weapons. As a sidearm weapon you would expect this pistol to deal substantially less damage than primary weapons but it actually keeps up with the competition quite well. The best SMG and Assault Rifle only deal 3%-8% more damage than the First Wave X-45. However, this does not consider weapon talents which will allow primary weapons to take a bigger DPS lead since primary weapons can have 3 weapon talents while sidearms are only able to have 2 weapon talents. Players using the Sentry’s Call gear set should seriously consider using the X-45 over their primary weapons due to its ability to quickly stack the 45% damage buff on multiple targets which applies to the entire team.
Installing dmg files on mac. This DPS analysis assumes that every weapon is operating inside of its optimal range. It would be logical to think that Shotguns would deal the most damage while they are in their optimal range because their effective range is very limited, however, this is not the case. Shotguns actually deal the lowest damage of any primary weapon in the game. The only real compensation for the low shotgun damage is their synergy with Sentry’s Call and possibly the fact that players may be able to maintain better accuracy or headshot accuracy with them. In PVE the lower damage is mitigated by their CC utility with the stagger bonus and in PVP the only mitigating factor is the fact that most PVP battles tend to occur at close range which lends a natural advantage to Shotgun users.
The true DPS of the PP-19 will likely be higher than what has been reported here. It should be closer to its Burst DPS because its reload speed will be reduced from critical hits when you consider its “special talent”. This increased reload speed is not assumed in the data above but it would likely put the PP-19 on-par or even slightly ahead of the G36. In a PVP situation the PP-19 would clearly be ahead of the G36 since it will actually be dealing 20% less damage due to its inactive +20% armor damage bonus which does not apply against players.
Select a Weapon Type:
Some comments about the calculations
The DPS values of the weapons depend upon your player attributes (firearms/crit chance/crit damage/etc.) and I have used player stats that attempt to represent the majority of players. These stats are as follows:
- Firearms: 3000
- Critical Hit Damage: 100%
- Critical Hit Chance: 15%
- Headshot Damage: 25%
- Probability of landing a headshot: 50%
- A max skill power pulse has been added: +40% critical hit chance, +100% critical hit damage
In addition to the 25% headshot damage you will have additional headshot damage from your weapon type so your total headshot damage will 200% if using an Assault Rifle or 175% when using an SMG. Your probability of landing a headshot may change when using different weapon types such as Marksman Rifles so their true DPS may actually be higher due to their natural damage bonus to headshots.
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Each weapon type is benefitting from its respective bonus (LMG +30% damage, AR +20% damage, etc.). This allows for comparison between weapons based on their best case scenario. There are a few weapons in this data which have not yet been released in the game so their DPS values are subject to change upon release and should be taken with a grain of salt or ignored altogether. All weapon DPS is calculated based on its base damage values if it were at 229 gear score which means that some weapons are not accurate since, for example, there is no 229 gear score version of the Caduceus or Historian. Weapon talents are not activated for any of the weapons so that a baseline comparison can be done.
Possible sources of error
The listed RPM for the weapon may not be accurate when referring to semi-automatic weapons. For example, the M1A can be rapid fired at a very fast rate but the crosshair will be spread so wide that you could not hit a target accurately at range. Additional testing would need to be done to determine how accurate the listed rate of fire compares to the realistic rate of fire that an average user can expect out of the weapon under normal circumstances.
A person may not be able to achieve the full rate of fire of the weapon. To fire the M1A at its maximum listed RPM of 300, a user would need to pull the trigger, or click their mouse 5 times per second. The X-45 has a maximum rate of fire of 625 which means that a user would need to fire just over 10 times per second. This may difficult for some players, especially those who play on console since rapid firing with good accuracy by pulling the trigger on a controller is much more difficult than clicking a mouse. This does not completely invalidate semi-automatic weapons because there will surely be difficult moments when you are rapidly firing at a rusher with a shotgun where you make use of most of the 300 RPM rate of fire. Even if you don’t fully benefit from the 300 RPM on your average firefight, it is still there when you need it most.
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